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[[File:BizarreTwilight.png|400px|left|Caption]]
[[File:BizarreTwilight.png|400px|left|Caption]]


wow! a page!!!
<div id="mw-content-text" class="mw-body-content mw-content-ltr" lang="en" dir="ltr"><div class="mw-parser-output"><div class="row">
{{Washerwoman}}
<div class="small-12 large-3 large-push-9 columns" style="margin: 0 auto; text-align: center">
<div id="edition-details">
<p>[[File:BizarreTwilight.png|200px|left|Caption]]</p>
<table id="edition-details-characters">
<tbody><tr>
<td class="edition-details-characters-title">Townsfolk</td>
<td>
<p><a href="/Washerwoman" title="Washerwoman">Washerwoman</a><br>
<a href="/Librarian" title="Librarian">Librarian</a><br>
<a href="/Investigator" title="Investigator">Investigator</a><br>
<a href="/Chef" title="Chef">Chef</a><br>
<a href="/Empath" title="Empath">Empath</a><br>
<a href="/Fortune_Teller" title="Fortune Teller">Fortune Teller</a><br>
<a href="/Undertaker" title="Undertaker">Undertaker</a><br>
<a href="/Monk" title="Monk">Monk</a><br>
<a href="/Ravenkeeper" title="Ravenkeeper">Ravenkeeper</a><br>
<a href="/Virgin" title="Virgin">Virgin</a><br>
<a href="/Slayer" title="Slayer">Slayer</a><br>
<a href="/Soldier" title="Soldier">Soldier</a><br>
<a href="/Mayor" title="Mayor">Mayor</a><br>
</p>
</td>
</tr>
<tr>
<td class="edition-details-characters-title">Outsiders</td>
<td>
<p><a href="/Butler" title="Butler">Butler</a><br>
<a href="/Drunk" title="Drunk">Drunk</a><br>
<a href="/Recluse" title="Recluse">Recluse</a><br>
<a href="/Saint" title="Saint">Saint</a>
</p>
</td>
</tr>
<tr>
<td class="edition-details-characters-title">Minions</td>
<td>
<p><a href="/Poisoner" title="Poisoner">Poisoner</a><br>
<a href="/Spy" title="Spy">Spy</a><br>
<a href="/Scarlet_Woman" title="Scarlet Woman">Scarlet Woman</a><br>
<a href="/Baron" title="Baron">Baron</a>
</p>
</td>
</tr>
<tr>
<td class="edition-details-characters-title">Demons</td>
<td>
<p><a href="/Imp" title="Imp">Imp</a>
</p>
</td>
</tr>
</tbody></table>
</div>
</div>
<div class="small-12 large-9 large-pull-3 columns">
<h2><span class="mw-headline" id="Synopsis">Synopsis</span></h2>
<p><i>Clouds roll in over Ravenswood Bluff, engulfing this sleepy town and its superstitious inhabitants in foreboding shadow. Freshly-washed clothes dance eerily on lines strung between cottages. Chimneys cough plumes of smoke into the air. Exotic scents waft through cracks in windows and under doors, as hidden cauldrons lay bubbling. An unusually warm Autumn breeze wraps around vine-covered walls and whispers ominously to those brave enough to walk the cobbled streets.</i>
</p><p><i>Anxious mothers call their children home from play, as thunder begins to clap on the horizon. If you listen more closely, however, noises stranger still can be heard echoing from the neighbouring forest. Under the watchful eye of a looming monastery, silhouetted figures skip from doorway to doorway. Those who can read the signs know there is...</i> <b>Trouble Brewing</b>.
</p>


<h2><span class="mw-headline" id="Gameplay">Gameplay</span></h2>
<p>Trouble Brewing has a little bit of everything. Some characters passively receive information, some need to take action to learn who is who, while some simply want to bait the Demon into attacking them. Both good and evil can gain the upper hand by making well-timed sacrifices. Trouble Brewing is a relatively straightforward Demon-hunt, but evil has a number of dastardly misinformation tricks up their sleeves, so the good players best question what they think they know if they hope to survive.
</p><p>Beginner. Recommended for players and Storytellers new to Blood on the Clocktower or to social deception games.
</p><p>When playing Trouble Brewing...
</p><p><b>Good players</b> will need to figure out who is good and who is evil by using logic and intuition. Some players may want to reveal which character they are and share their information immediately (such as the <a href="/Chef" title=""><span data-role="You start knowing how many pairs of evil players there are." style="font-weight: bold; color:#3297F4;">Chef</span></a> or <a href="/Investigator" title=""><span data-role="You start knowing that 1 of 2 players is a particular Minion." style="font-weight: bold; color:#3297F4;">Investigator</span></a>), while others may want to lie about their identity so that the Imp avoids attacking them (such as the <a href="/Undertaker" title=""><span data-role="Each night*, you learn which character died by execution today." style="font-weight: bold; color:#3297F4;">Undertaker</span></a> or <a href="/Fortune_Teller" title=""><span data-role="Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you." style="font-weight: bold; color:#3297F4;">Fortune Teller</span></a>). Some may lie about who they are so that the Imp does attack them (such as the <a href="/Ravenkeeper" title=""><span data-role="If you die at night, you are woken to choose a player: you learn their character." style="font-weight: bold; color:#3297F4;">Ravenkeeper</span></a> or <a href="/Soldier" title=""><span data-role="You are safe from the Demon." style="font-weight: bold; color:#3297F4;">Soldier</span></a>)!
</p><p>Other good characters gain information by doing something and noticing the effect. Sacrificing one’s life by nominating a <a href="/Virgin" title=""><span data-role="The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately." style="font-weight: bold; color:#3297F4;">Virgin</span></a>, attempting to kill the <a href="/Imp" title=""><span data-role="Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp." style="font-weight: bold; color:#8C0E12;">Imp</span></a> as a <a href="/Slayer" title=""><span data-role="Once per game, during the day, publicly choose a player: if they are the Demon, they die." style="font-weight: bold; color:#3297F4;">Slayer</span></a> and noticing what happens, or deliberately killing good players so that the <a href="/Undertaker" title=""><span data-role="Each night*, you learn which character died by execution today." style="font-weight: bold; color:#3297F4;">Undertaker</span></a> can confirm which character they were—these are all ways to sacrifice life and power to gain information and achieve victory.
</p><p><b>Evil players</b> will need to pretend to be good characters and do so well, giving false information to confuse the good team if necessary. With only true information, the good team will usually find out who is evil with enough time to spare. But with even a little believable falsehood in the air, evil has a chance. The <a href="/Poisoner" title=""><span data-role="Each night, choose a player: they are poisoned tonight and tomorrow day." style="font-weight: bold; color:#8C0E12;">Poisoner</span></a> and <a href="/Spy" title=""><span data-role="Each night, you see the Grimoire. You might register as good &amp; as a Townsfolk or Outsider, even if dead." style="font-weight: bold; color:#8C0E12;">Spy</span></a>, if they pay attention, can cause huge confusion in the good team’s ranks by using their abilities sneakily. Evil will also need to decide when to make sacrifices. Will the <a href="/Scarlet_Woman" title=""><span data-role="If there are 5 or more players alive &amp; the Demon dies, you become the Demon. (Travellers don't count.)" style="font-weight: bold; color:#8C0E12;">Scarlet Woman</span></a> kill the <a href="/Imp" title=""><span data-role="Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp." style="font-weight: bold; color:#8C0E12;">Imp</span></a> to save their team? Will the <a href="/Imp" title=""><span data-role="Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp." style="font-weight: bold; color:#8C0E12;">Imp</span></a> kill themselves to turn a more trustworthy player into the Demon? Will the evil team vote to execute a suspicious Minion in order to look like honourable members of the town? Or will the <a href="/Baron" title=""><span data-role="There are extra Outsiders in play. [+2 Outsiders]" style="font-weight: bold; color:#8C0E12;">Baron</span></a> give obviously false information to make it look like a <a href="/Poisoner" title=""><span data-role="Each night, choose a player: they are poisoned tonight and tomorrow day." style="font-weight: bold; color:#8C0E12;">Poisoner</span></a> is in the game? Causing confusion about which Minions are in play can be the difference between victory and defeat.
</p>
<h2><span class="mw-headline" id="Townsfolk">Townsfolk</span></h2>
<div class="row">
<div class="small-6 medium-6 large-2 columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Washerwoman" title="Washerwoman"><img alt="Icon washerwoman.png" src="/images/8/85/Icon_washerwoman.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_washerwoman.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<div style="margin: 0 auto; text-align: center">{{Washerwoman}}</div>
</div>
<div class="small-6 medium-6 large-2 columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Librarian" title="Librarian"><img alt="Icon librarian.png" src="/images/e/e0/Icon_librarian.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_librarian.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Librarian" title=""><span data-role="You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)" style="font-weight: bold; color:#3297F4;">Librarian</span></a></p>
</div>
<div class="small-6 medium-6 large-2 columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Investigator" title="Investigator"><img alt="Icon investigator.png" src="/images/a/ad/Icon_investigator.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_investigator.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Investigator" title=""><span data-role="You start knowing that 1 of 2 players is a particular Minion." style="font-weight: bold; color:#3297F4;">Investigator</span></a></p>
</div>
<div class="small-6 medium-6 large-2 columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Chef" title="Chef"><img alt="Icon chef.png" src="/images/d/d5/Icon_chef.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_chef.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Chef" title=""><span data-role="You start knowing how many pairs of evil players there are." style="font-weight: bold; color:#3297F4;">Chef</span></a></p>
</div>
<div class="small-6 medium-6 large-2 columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Empath" title="Empath"><img alt="Icon empath.png" src="/images/1/13/Icon_empath.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_empath.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Empath" title=""><span data-role="Each night, you learn how many of your 2 alive neighbors are evil." style="font-weight: bold; color:#3297F4;">Empath</span></a></p>
</div>
<div class="small-6 medium-6 large-2 columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Fortune_Teller" title="Fortune Teller"><img alt="Icon fortuneteller.png" src="/images/9/97/Icon_fortuneteller.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_fortuneteller.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Fortune_Teller" title=""><span data-role="Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you." style="font-weight: bold; color:#3297F4;">Fortune Teller</span></a></p>
</div>
</div>
<div class="row">
<div class="small-6 medium-6 large-2 columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Undertaker" title="Undertaker"><img alt="Icon undertaker.png" src="/images/0/05/Icon_undertaker.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_undertaker.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Undertaker" title=""><span data-role="Each night*, you learn which character died by execution today." style="font-weight: bold; color:#3297F4;">Undertaker</span></a></p>
</div>
<div class="small-6 medium-6 large-2 columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Monk" title="Monk"><img alt="Icon monk.png" src="/images/7/7c/Icon_monk.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_monk.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Monk" title=""><span data-role="Each night*, choose a player (not yourself): they are safe from the Demon tonight." style="font-weight: bold; color:#3297F4;">Monk</span></a></p>
</div>
<div class="small-6 medium-6 large-2 columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Ravenkeeper" title="Ravenkeeper"><img alt="Icon ravenkeeper.png" src="/images/e/ef/Icon_ravenkeeper.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_ravenkeeper.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Ravenkeeper" title=""><span data-role="If you die at night, you are woken to choose a player: you learn their character." style="font-weight: bold; color:#3297F4;">Ravenkeeper</span></a></p>
</div>
<div class="small-6 medium-6 large-2 columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Virgin" title="Virgin"><img alt="Icon virgin.png" src="/images/d/d3/Icon_virgin.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_virgin.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Virgin" title=""><span data-role="The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately." style="font-weight: bold; color:#3297F4;">Virgin</span></a></p>
</div>
<div class="small-6 medium-6 large-2 columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Slayer" title="Slayer"><img alt="Icon slayer.png" src="/images/d/d3/Icon_slayer.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_slayer.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Slayer" title=""><span data-role="Once per game, during the day, publicly choose a player: if they are the Demon, they die." style="font-weight: bold; color:#3297F4;">Slayer</span></a></p>
</div>
<div class="small-6 medium-6 large-2 columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Soldier" title="Soldier"><img alt="Icon soldier.png" src="/images/c/c3/Icon_soldier.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_soldier.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Soldier" title=""><span data-role="You are safe from the Demon." style="font-weight: bold; color:#3297F4;">Soldier</span></a></p>
</div>
</div>
<div class="row">
<div class="small-6 medium-6 large-2 end columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Mayor" title="Mayor"><img alt="Icon mayor.png" src="/images/a/a1/Icon_mayor.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_mayor.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Mayor" title=""><span data-role="If only 3 players live &amp; no execution occurs, your team wins. If you die at night, another player might die instead." style="font-weight: bold; color:#3297F4;">Mayor</span></a></p>
</div>
</div>
<h2><span class="mw-headline" id="Outsiders">Outsiders</span></h2>
<div class="row">
<div class="small-6 medium-6 large-2 columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Butler" title="Butler"><img alt="Icon butler.png" src="/images/1/19/Icon_butler.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_butler.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Butler" title=""><span data-role="Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too." style="font-weight: bold; color:#3297F4;">Butler</span></a></p>
</div>
<div class="small-6 medium-6 large-2 columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Saint" title="Saint"><img alt="Icon saint.png" src="/images/c/c9/Icon_saint.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_saint.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Saint" title=""><span data-role="If you die by execution, your team loses." style="font-weight: bold; color:#3297F4;">Saint</span></a></p>
</div>
<div class="small-6 medium-6 large-2 columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Recluse" title="Recluse"><img alt="Icon recluse.png" src="/images/6/60/Icon_recluse.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_recluse.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Recluse" title=""><span data-role="You might register as evil &amp; as a Minion or Demon, even if dead." style="font-weight: bold; color:#3297F4;">Recluse</span></a></p>
</div>
<div class="small-6 medium-6 large-2 end columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Drunk" title="Drunk"><img alt="Icon drunk.png" src="/images/4/4a/Icon_drunk.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_drunk.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Drunk" title=""><span data-role="You do not know you are the Drunk. You think you are a Townsfolk character, but you are not." style="font-weight: bold; color:#3297F4;">Drunk</span></a></p>
</div>
</div>
<h2><span class="mw-headline" id="Minions">Minions</span></h2>
<div class="row">
<div class="small-6 medium-6 large-2 columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Poisoner" title="Poisoner"><img alt="Icon poisoner.png" src="/images/b/b1/Icon_poisoner.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_poisoner.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Poisoner" title=""><span data-role="Each night, choose a player: they are poisoned tonight and tomorrow day." style="font-weight: bold; color:#8C0E12;">Poisoner</span></a></p>
</div>
<div class="small-6 medium-6 large-2 columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Spy" title="Spy"><img alt="Icon spy.png" src="/images/5/54/Icon_spy.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_spy.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Spy" title=""><span data-role="Each night, you see the Grimoire. You might register as good &amp; as a Townsfolk or Outsider, even if dead." style="font-weight: bold; color:#8C0E12;">Spy</span></a></p>
</div>
<div class="small-6 medium-6 large-2 columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Baron" title="Baron"><img alt="Icon baron.png" src="/images/6/6d/Icon_baron.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_baron.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Baron" title=""><span data-role="There are extra Outsiders in play. [+2 Outsiders]" style="font-weight: bold; color:#8C0E12;">Baron</span></a></p>
</div>
<div class="small-6 medium-6 large-2 end columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Scarlet_Woman" title="Scarlet Woman"><img alt="Icon scarletwoman.png" src="/images/1/13/Icon_scarletwoman.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_scarletwoman.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Scarlet_Woman" title=""><span data-role="If there are 5 or more players alive &amp; the Demon dies, you become the Demon. (Travellers don't count.)" style="font-weight: bold; color:#8C0E12;">Scarlet Woman</span></a></p>
</div>
</div>
<h2><span class="mw-headline" id="Demons">Demons</span></h2>
<div class="row">
<div class="small-6 medium-6 large-2 end columns">
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:252px;"><a href="/Imp" title="Imp"><img alt="Icon imp.png" src="/images/5/5c/Icon_imp.png" decoding="async" width="250" height="250" class="thumbimage"></a>  <div class="thumbcaption"><div class="magnify"><a href="/File:Icon_imp.png" class="internal" title="Enlarge"></a></div></div></div></div></div>
<p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px;"><a href="/Imp" title=""><span data-role="Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp." style="font-weight: bold; color:#8C0E12;">Imp</span></a></p>
</div>
</div>
</div>
</div>
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33.40%    3.993    13 Template:Evil
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Revision as of 23:42, 31 August 2026

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Townsfolk

<a href="/Washerwoman" title="Washerwoman">Washerwoman</a>
<a href="/Librarian" title="Librarian">Librarian</a>
<a href="/Investigator" title="Investigator">Investigator</a>
<a href="/Chef" title="Chef">Chef</a>
<a href="/Empath" title="Empath">Empath</a>
<a href="/Fortune_Teller" title="Fortune Teller">Fortune Teller</a>
<a href="/Undertaker" title="Undertaker">Undertaker</a>
<a href="/Monk" title="Monk">Monk</a>
<a href="/Ravenkeeper" title="Ravenkeeper">Ravenkeeper</a>
<a href="/Virgin" title="Virgin">Virgin</a>
<a href="/Slayer" title="Slayer">Slayer</a>
<a href="/Soldier" title="Soldier">Soldier</a>
<a href="/Mayor" title="Mayor">Mayor</a>

Outsiders

<a href="/Butler" title="Butler">Butler</a>
<a href="/Drunk" title="Drunk">Drunk</a>
<a href="/Recluse" title="Recluse">Recluse</a>
<a href="/Saint" title="Saint">Saint</a>

Minions

<a href="/Poisoner" title="Poisoner">Poisoner</a>
<a href="/Spy" title="Spy">Spy</a>
<a href="/Scarlet_Woman" title="Scarlet Woman">Scarlet Woman</a>
<a href="/Baron" title="Baron">Baron</a>

Demons

<a href="/Imp" title="Imp">Imp</a>

Synopsis

Clouds roll in over Ravenswood Bluff, engulfing this sleepy town and its superstitious inhabitants in foreboding shadow. Freshly-washed clothes dance eerily on lines strung between cottages. Chimneys cough plumes of smoke into the air. Exotic scents waft through cracks in windows and under doors, as hidden cauldrons lay bubbling. An unusually warm Autumn breeze wraps around vine-covered walls and whispers ominously to those brave enough to walk the cobbled streets.

Anxious mothers call their children home from play, as thunder begins to clap on the horizon. If you listen more closely, however, noises stranger still can be heard echoing from the neighbouring forest. Under the watchful eye of a looming monastery, silhouetted figures skip from doorway to doorway. Those who can read the signs know there is... Trouble Brewing.

Gameplay

Trouble Brewing has a little bit of everything. Some characters passively receive information, some need to take action to learn who is who, while some simply want to bait the Demon into attacking them. Both good and evil can gain the upper hand by making well-timed sacrifices. Trouble Brewing is a relatively straightforward Demon-hunt, but evil has a number of dastardly misinformation tricks up their sleeves, so the good players best question what they think they know if they hope to survive.

Beginner. Recommended for players and Storytellers new to Blood on the Clocktower or to social deception games.

When playing Trouble Brewing...

Good players will need to figure out who is good and who is evil by using logic and intuition. Some players may want to reveal which character they are and share their information immediately (such as the <a href="/Chef" title="">Chef</a> or <a href="/Investigator" title="">Investigator</a>), while others may want to lie about their identity so that the Imp avoids attacking them (such as the <a href="/Undertaker" title="">Undertaker</a> or <a href="/Fortune_Teller" title="">Fortune Teller</a>). Some may lie about who they are so that the Imp does attack them (such as the <a href="/Ravenkeeper" title="">Ravenkeeper</a> or <a href="/Soldier" title="">Soldier</a>)!

Other good characters gain information by doing something and noticing the effect. Sacrificing one’s life by nominating a <a href="/Virgin" title="">Virgin</a>, attempting to kill the <a href="/Imp" title="">Imp</a> as a <a href="/Slayer" title="">Slayer</a> and noticing what happens, or deliberately killing good players so that the <a href="/Undertaker" title="">Undertaker</a> can confirm which character they were—these are all ways to sacrifice life and power to gain information and achieve victory.

Evil players will need to pretend to be good characters and do so well, giving false information to confuse the good team if necessary. With only true information, the good team will usually find out who is evil with enough time to spare. But with even a little believable falsehood in the air, evil has a chance. The <a href="/Poisoner" title="">Poisoner</a> and <a href="/Spy" title="">Spy</a>, if they pay attention, can cause huge confusion in the good team’s ranks by using their abilities sneakily. Evil will also need to decide when to make sacrifices. Will the <a href="/Scarlet_Woman" title="">Scarlet Woman</a> kill the <a href="/Imp" title="">Imp</a> to save their team? Will the <a href="/Imp" title="">Imp</a> kill themselves to turn a more trustworthy player into the Demon? Will the evil team vote to execute a suspicious Minion in order to look like honourable members of the town? Or will the <a href="/Baron" title="">Baron</a> give obviously false information to make it look like a <a href="/Poisoner" title="">Poisoner</a> is in the game? Causing confusion about which Minions are in play can be the difference between victory and defeat.

Townsfolk

<a href="/Washerwoman" title="Washerwoman"><img alt="Icon washerwoman.png" src="/images/8/85/Icon_washerwoman.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_washerwoman.png" class="internal" title="Enlarge"></a>
<a href="/Librarian" title="Librarian"><img alt="Icon librarian.png" src="/images/e/e0/Icon_librarian.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_librarian.png" class="internal" title="Enlarge"></a>

<a href="/Librarian" title="">Librarian</a>

<a href="/Investigator" title="Investigator"><img alt="Icon investigator.png" src="/images/a/ad/Icon_investigator.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_investigator.png" class="internal" title="Enlarge"></a>

<a href="/Investigator" title="">Investigator</a>

<a href="/Chef" title="Chef"><img alt="Icon chef.png" src="/images/d/d5/Icon_chef.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_chef.png" class="internal" title="Enlarge"></a>

<a href="/Chef" title="">Chef</a>

<a href="/Empath" title="Empath"><img alt="Icon empath.png" src="/images/1/13/Icon_empath.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_empath.png" class="internal" title="Enlarge"></a>

<a href="/Empath" title="">Empath</a>

<a href="/Fortune_Teller" title="Fortune Teller"><img alt="Icon fortuneteller.png" src="/images/9/97/Icon_fortuneteller.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_fortuneteller.png" class="internal" title="Enlarge"></a>

<a href="/Fortune_Teller" title="">Fortune Teller</a>

<a href="/Undertaker" title="Undertaker"><img alt="Icon undertaker.png" src="/images/0/05/Icon_undertaker.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_undertaker.png" class="internal" title="Enlarge"></a>

<a href="/Undertaker" title="">Undertaker</a>

<a href="/Monk" title="Monk"><img alt="Icon monk.png" src="/images/7/7c/Icon_monk.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_monk.png" class="internal" title="Enlarge"></a>

<a href="/Monk" title="">Monk</a>

<a href="/Ravenkeeper" title="Ravenkeeper"><img alt="Icon ravenkeeper.png" src="/images/e/ef/Icon_ravenkeeper.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_ravenkeeper.png" class="internal" title="Enlarge"></a>

<a href="/Ravenkeeper" title="">Ravenkeeper</a>

<a href="/Virgin" title="Virgin"><img alt="Icon virgin.png" src="/images/d/d3/Icon_virgin.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_virgin.png" class="internal" title="Enlarge"></a>

<a href="/Virgin" title="">Virgin</a>

<a href="/Slayer" title="Slayer"><img alt="Icon slayer.png" src="/images/d/d3/Icon_slayer.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_slayer.png" class="internal" title="Enlarge"></a>

<a href="/Slayer" title="">Slayer</a>

<a href="/Soldier" title="Soldier"><img alt="Icon soldier.png" src="/images/c/c3/Icon_soldier.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_soldier.png" class="internal" title="Enlarge"></a>

<a href="/Soldier" title="">Soldier</a>

<a href="/Mayor" title="Mayor"><img alt="Icon mayor.png" src="/images/a/a1/Icon_mayor.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_mayor.png" class="internal" title="Enlarge"></a>

<a href="/Mayor" title="">Mayor</a>

Outsiders

<a href="/Butler" title="Butler"><img alt="Icon butler.png" src="/images/1/19/Icon_butler.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_butler.png" class="internal" title="Enlarge"></a>

<a href="/Butler" title="">Butler</a>

<a href="/Saint" title="Saint"><img alt="Icon saint.png" src="/images/c/c9/Icon_saint.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_saint.png" class="internal" title="Enlarge"></a>

<a href="/Saint" title="">Saint</a>

<a href="/Recluse" title="Recluse"><img alt="Icon recluse.png" src="/images/6/60/Icon_recluse.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_recluse.png" class="internal" title="Enlarge"></a>

<a href="/Recluse" title="">Recluse</a>

<a href="/Drunk" title="Drunk"><img alt="Icon drunk.png" src="/images/4/4a/Icon_drunk.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_drunk.png" class="internal" title="Enlarge"></a>

<a href="/Drunk" title="">Drunk</a>

Minions

<a href="/Poisoner" title="Poisoner"><img alt="Icon poisoner.png" src="/images/b/b1/Icon_poisoner.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_poisoner.png" class="internal" title="Enlarge"></a>

<a href="/Poisoner" title="">Poisoner</a>

<a href="/Spy" title="Spy"><img alt="Icon spy.png" src="/images/5/54/Icon_spy.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_spy.png" class="internal" title="Enlarge"></a>

<a href="/Spy" title="">Spy</a>

<a href="/Baron" title="Baron"><img alt="Icon baron.png" src="/images/6/6d/Icon_baron.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_baron.png" class="internal" title="Enlarge"></a>

<a href="/Baron" title="">Baron</a>

<a href="/Scarlet_Woman" title="Scarlet Woman"><img alt="Icon scarletwoman.png" src="/images/1/13/Icon_scarletwoman.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_scarletwoman.png" class="internal" title="Enlarge"></a>

<a href="/Scarlet_Woman" title="">Scarlet Woman</a>

Demons

<a href="/Imp" title="Imp"><img alt="Icon imp.png" src="/images/5/5c/Icon_imp.png" decoding="async" width="250" height="250" class="thumbimage"></a>
<a href="/File:Icon_imp.png" class="internal" title="Enlarge"></a>

<a href="/Imp" title="">Imp</a>