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Leshy: Difference between revisions

From Sybillian's Clocktower

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<h2><span class="mw-headline" id="Summary">Summary</span></h2>
<h2><span class="mw-headline" id="Summary">Summary</span></h2>
<p>"You have the ability of the good player you most recently nominated, and they are poisoned. You know what it is."
<p>"You have the ability of the good player you most recently nominated, and they are poisoned. You know what it is."
</p><p>The Werewolf can kill rapidly without being stopped by pesky abilities, but at the risk of evil players revealing themselves.
</p><p>Leshy assumes the identity of another character in the town, taking their strength as its own.
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<ul><li>On the first night, the Werewolf learns a secret phrase from the Storyteller.</li>
<ul><li>Each night, Leshy learns the character of the player they nominated.</li><li>At that character's point in the night order (if any), wake Leshy to use the ability they acquired.</li><li>Leshy and the character they nominated can wake in either order.</li></ul>
<li>Any evil player may say the phrase, but it must be in public.</li><li>The phrase being said more than once in a day does not allow the Werewolf to make additional kills.</li></ul>
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<h2><span class="mw-headline" id="How_to_Run">How to Run</span></h2>
<h2><span class="mw-headline" id="How_to_Run">How to Run</span></h2>
During setup, write a phrase on a piece of paper, or on a phone.
During each night (not the first), if Leshy nominated today, wake Leshy and show them the character token belonging to the player they nominated.


During the first night, wake the Demon. Show this phrase, then put them to sleep.
From then on, until the moment Leshy nominates another player, act as though Leshy were that character; wake them, prompt them to make choices, and anything else that you would do if they were actually that character.
 
If an evil player says the Werewolf's phrase during the day, put the "SPELL CAST" reminder token on the Werewolf. Each following night, when the Werewolf picks a player, allow them to pick a second time if this happened.
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Revision as of 17:34, 1 September 2026

Information

Type Minion
Design Sybillian
Artist meee
UpdatedTrue empathy is a symptom of old bones. It is wasted on mortals and their short lives.


"{{{6}}}"

Appears in {{{7}}}

Summary

"You have the ability of the good player you most recently nominated, and they are poisoned. You know what it is."

Leshy assumes the identity of another character in the town, taking their strength as its own.

  • Each night, Leshy learns the character of the player they nominated.
  • At that character's point in the night order (if any), wake Leshy to use the ability they acquired.
  • Leshy and the character they nominated can wake in either order.

How to Run

During each night (not the first), if Leshy nominated today, wake Leshy and show them the character token belonging to the player they nominated.

From then on, until the moment Leshy nominates another player, act as though Leshy were that character; wake them, prompt them to make choices, and anything else that you would do if they were actually that character.

The Werewolf's phrase can be any number of words, but 2-5 is usually best. Try to pick something that the Evil players can reasonably work into conversation.

Examples

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Tips & Tricks

  • Get your Minions to say the phrase for you! Even if the Good team catches on to what they're doing, they can't trace the spell back to you if you haven't said it.
  • Be the only Evil player to utter the spell! If you're the only one saying the phrase, it'll be less obvious that you're casting a spell.

Fighting the Werewolf

  • Remember; the Werewolf's phrase can be said by anyone, not just the Werewolf. If several players are using a term or phrase they don't usually, you may have found the Evil team!