Bizarre Twilight: Difference between revisions
From Sybillian's Clocktower
No edit summary |
No edit summary |
||
| Line 73: | Line 73: | ||
{{CharacterListing|Bannik|Each night, learn a character. If you are mad that you are this character, you cannot die at night. If you are mad that you are the Bannik, lose this ability.}} | {{CharacterListing|Bannik|Each night, learn a character. If you are mad that you are this character, you cannot die at night. If you are mad that you are the Bannik, lose this ability.}} | ||
{{CharacterListing|Ratcatcher|Each night, pick a player. Learn which ability affects them first tonight.}} | {{CharacterListing|Ratcatcher|Each night, pick a player. Learn which ability affects them first tonight.}} | ||
{{CharacterListing|Mediciner|Each night, pick a player; they cannot die until dusk if both of their neighbors are good.}} | |||
{{CharacterListing|Scholar|Each night, choose a character type; learn a not-in-play character of that type. [+1 Outsider]}} | |||
</div> | </div> | ||
<div class="row"> | <div class="row"> | ||
{{CharacterListing|Chort|Each night, pick a player; they learn that you are the Chort. If anyone is mad that you are the Chort, you and they might be executed (once), even if you are dead.}} | {{CharacterListing|Chort|Each night, pick a player; they learn that you are the Chort. If anyone is mad that you are the Chort, you and they might be executed (once), even if you are dead.}} | ||
{{CharacterListing|Mortician|Once per game, at night*, choose a dead player: a chosen non-Demon is resurrected, and you become their alignment.}} | {{CharacterListing|Mortician|Once per game, at night*, choose a dead player: a chosen non-Demon is resurrected, and you become their alignment.}} | ||
{{CharacterListing|Zhrets|If you nominate and do not execute a living opposing player, a different living opposing player is drunk until dusk.}} | {{CharacterListing|Zhrets|If you nominate and do not execute a living opposing player, a different living opposing player is drunk until dusk.}} | ||
{{CharacterListing|Sentry|If you are the last living player on your team, your team wins. You can't die at night unless a Minion is dead.}} | {{CharacterListing|Sentry|If you are the last living player on your team, your team wins. You can't die at night unless a Minion is dead.}} | ||
Revision as of 19:07, 2 September 2026
Synopsis
As a hazy sunset dips over the horizon, so too does an unfamiliar sense of calm settle in. After having been assailed by night terrors one after another, the denizens of this humble village take a rare chance to rebuild.
Just as the town's leadership lie their heads down to rest, a howl rips through the air; a now-familiar signal of the hours to come. The all-enveloping forest begins to feel like a beast itself, ready to consume everything within in a single bite. Any brave or foolish enough to gaze into the dark beyond call out eyes staring back at them; they are met not with rolled eyes and accusations of lunacy, but with a somber understanding. Ravenswood Bluff is not new to such things.
The celestial bodies have frozen in the sky, perhaps out of a desire to witness this... Bizarre Twilight.
Gameplay
Bizarre Twilight is a script of pairs, where alignment is a temporary nuisance and abilities on both sides affect multiple players at once. Every Demon on the script can kill twice per night, but each is under a unique restriction. Determining why kills happened and why they were prevented will be key to determining what - and who - you're up against.
Expert. Recommended for players who are prepared to hedge their bets regardless of which token they draw and play for their own win condition.
When playing Bizarre Twilight...
Good players will need to take risks and be aggressive with their executions. The Ferryman allows dead players to influence town's executions during the whole of the game, and with the possibility of being overwhelmed by evil's numbers it's likely that they'll need to.
...another paragraph!
Evil players will need to...



























