Actions

Leshy: Difference between revisions

From Sybillian's Clocktower

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<h2><span class="mw-headline" id="How_to_Run">How to Run</span></h2>
<h2><span class="mw-headline" id="How_to_Run">How to Run</span></h2>
During each night (not the first), if Leshy nominated today, wake Leshy and show them the character token belonging to the player they nominated.
As soon as Leshy nominates a player, mark the player they nominated with the '''POISONED''' token. That night, wake Leshy and show them the character token belonging to the player they nominated.


From then on, until the moment Leshy nominates another player, act as though Leshy were that character; wake them, prompt them to make choices, and anything else that you would do if they were actually that character.
From then on, until the moment Leshy nominates a different player, act as though Leshy were that character; wake them, prompt them to make choices, and anything else that you would do if they were actually that character.
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<h2><span id="Tips_.26_Tricks"></span><span class="mw-headline" id="Tips_&amp;_Tricks">Tips &amp; Tricks</span></h2>
<h2><span id="Tips_.26_Tricks"></span><span class="mw-headline" id="Tips_&amp;_Tricks">Tips &amp; Tricks</span></h2>
<ul><li>Get your Minions to say the phrase for you! Even if the Good team catches on to what they're doing, they can't trace the spell back to you if you haven't said it.</li><li>Be the only Evil player to utter the spell! If you're the only one saying the phrase, it'll be less obvious that you're casting a spell.</li></ul></div>
<ul><li>---</li></ul></div>
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<h2><span class="mw-headline" id="Bluffing_as_the_Washerwoman">Fighting the Werewolf</span></h2>
<h2><span class="mw-headline" id="Bluffing_as_the_Washerwoman">Fighting the Werewolf</span></h2>
<ul><li>Remember; the Werewolf's phrase can be said by anyone, not just the Werewolf. If several players are using a term or phrase they don't usually, you may have found the Evil team!</li></ul></div>
<ul><li>Keep track of who's nominating who! If someone nominates a player you know to have a powerful character, then suddenly stops nominating, the nominator might be Leshy!</li></ul></div>
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Revision as of 17:37, 1 September 2026

Information

Type Minion
Design Sybillian
Artist meee
UpdatedTrue empathy is a symptom of old bones. It is wasted on mortals and their short lives.


"{{{6}}}"

Appears in {{{7}}}

Summary

"You have the ability of the good player you most recently nominated, and they are poisoned. You know what it is."

Leshy assumes the identity of another character in the town, taking their strength as its own.

  • Each night, Leshy learns the character of the player they nominated.
  • At that character's point in the night order (if any), wake Leshy to use the ability they acquired.
  • Leshy and the character they nominated can wake in either order.

How to Run

As soon as Leshy nominates a player, mark the player they nominated with the POISONED token. That night, wake Leshy and show them the character token belonging to the player they nominated.

From then on, until the moment Leshy nominates a different player, act as though Leshy were that character; wake them, prompt them to make choices, and anything else that you would do if they were actually that character.

Examples

---

Tips & Tricks

  • ---

Fighting the Werewolf

  • Keep track of who's nominating who! If someone nominates a player you know to have a powerful character, then suddenly stops nominating, the nominator might be Leshy!