Bizarre Twilight: Difference between revisions
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<h2><span class="mw-headline" id="Gameplay">Gameplay</span></h2> | <h2><span class="mw-headline" id="Gameplay">Gameplay</span></h2> | ||
<p> | |||
Bizarre Twilight is a script of pairs, where alignment is a temporary nuisance and abilities on both | Bizarre Twilight is a script of pairs, where alignment is a temporary nuisance and abilities on both | ||
sides affect multiple players at once. Every Demon on the script can kill twice per night, but is under | sides affect multiple players at once. Every Demon on the script can kill twice per night, but is under | ||
a unique restriction. Determining why kills happened and why they prevented will be key to determining | a unique restriction. Determining why kills happened and why they prevented will be key to determining | ||
what - and who - you're up against. | what - and who - you're up against. | ||
</p> | |||
<p> | <p> | ||
Expert. Recommended for players who are prepared to hedge their bets regardless of which token they | Expert. Recommended for players who are prepared to hedge their bets regardless of which token they | ||
Revision as of 01:24, 1 September 2026
Synopsis
Clouds roll in over Ravenswood Bluff, engulfing this sleepy town and its superstitious inhabitants in foreboding shadow. Freshly-washed clothes dance eerily on lines strung between cottages. Chimneys cough plumes of smoke into the air. Exotic scents waft through cracks in windows and under doors, as hidden cauldrons lay bubbling. An unusually warm Autumn breeze wraps around vine-covered walls and whispers ominously to those brave enough to walk the cobbled streets.
Anxious mothers call their children home from play, as thunder begins to clap on the horizon. If you listen more closely, however, noises stranger still can be heard echoing from the neighbouring forest. Under the watchful eye of a looming monastery, silhouetted figures skip from doorway to doorway. Those who can read the signs know there is... Trouble Brewing.
Gameplay
Bizarre Twilight is a script of pairs, where alignment is a temporary nuisance and abilities on both sides affect multiple players at once. Every Demon on the script can kill twice per night, but is under a unique restriction. Determining why kills happened and why they prevented will be key to determining what - and who - you're up against.
Expert. Recommended for players who are prepared to hedge their bets regardless of which token they draw and play for their own win condition.
When playing Bizarre Twilight...
Good players will need to figure out who is good and who is evil by using logic and intuition. Some players may want to reveal which character they are and share their information immediately (such as the <a href="/Chef" title="" >Chef</a > or <a href="/Investigator" title="" >Investigator</a >), while others may want to lie about their identity so that the Imp avoids attacking them (such as the <a href="/Undertaker" title="" >Undertaker</a > or <a href="/Fortune_Teller" title="" >Fortune Teller</a >). Some may lie about who they are so that the Imp does attack them (such as the <a href="/Ravenkeeper" title="" >Ravenkeeper</a > or <a href="/Soldier" title="" >Soldier</a >)!
Other good characters gain information by doing something and noticing the effect. Sacrificing one’s life by nominating a <a href="/Virgin" title="" >Virgin</a >, attempting to kill the <a href="/Imp" title="" >Imp</a > as a <a href="/Slayer" title="" >Slayer</a > and noticing what happens, or deliberately killing good players so that the <a href="/Undertaker" title="" >Undertaker</a > can confirm which character they were—these are all ways to sacrifice life and power to gain information and achieve victory.
Evil players will need to pretend to be good characters and do so well, giving false information to confuse the good team if necessary. With only true information, the good team will usually find out who is evil with enough time to spare. But with even a little believable falsehood in the air, evil has a chance. The <a href="/Poisoner" title="" >Poisoner</a > and <a href="/Spy" title="" >Spy</a >, if they pay attention, can cause huge confusion in the good team’s ranks by using their abilities sneakily. Evil will also need to decide when to make sacrifices. Will the <a href="/Scarlet_Woman" title="" >Scarlet Woman</a > kill the <a href="/Imp" title="" >Imp</a > to save their team? Will the <a href="/Imp" title="" >Imp</a > kill themselves to turn a more trustworthy player into the Demon? Will the evil team vote to execute a suspicious Minion in order to look like honourable members of the town? Or will the <a href="/Baron" title="" >Baron</a > give obviously false information to make it look like a <a href="/Poisoner" title="" >Poisoner</a > is in the game? Causing confusion about which Minions are in play can be the difference between victory and defeat.
Townsfolk
<a href="/Washerwoman" title="Washerwoman"
><img
alt="Icon washerwoman.png"
src="/images/8/85/Icon_washerwoman.png"
decoding="async"
width="250"
height="250"
class="thumbimage"
/></a>
<a href="/File:Icon_washerwoman.png" class="internal" title="Enlarge"></a>
{{{1}}}
<a href="/Librarian" title="Librarian"
><img
alt="Icon librarian.png"
src="/images/e/e0/Icon_librarian.png"
decoding="async"
width="250"
height="250"
class="thumbimage"
/></a>
<a href="/File:Icon_librarian.png" class="internal" title="Enlarge"></a>
<a href="/Librarian" title="" >Librarian</a >
<a href="/Investigator" title="Investigator"
><img
alt="Icon investigator.png"
src="/images/a/ad/Icon_investigator.png"
decoding="async"
width="250"
height="250"
class="thumbimage"
/></a>
<a href="/File:Icon_investigator.png" class="internal" title="Enlarge"></a>
<a href="/Investigator" title="" >Investigator</a >
<a href="/Chef" title="Chef"
><img
alt="Icon chef.png"
src="/images/d/d5/Icon_chef.png"
decoding="async"
width="250"
height="250"
class="thumbimage"
/></a>
<a href="/File:Icon_chef.png" class="internal" title="Enlarge"></a>
<a href="/Chef" title="" >Chef</a >
<a href="/Empath" title="Empath"
><img
alt="Icon empath.png"
src="/images/1/13/Icon_empath.png"
decoding="async"
width="250"
height="250"
class="thumbimage"
/></a>
<a href="/File:Icon_empath.png" class="internal" title="Enlarge"></a>
<a href="/Empath" title="" >Empath</a >
<a href="/Fortune_Teller" title="Fortune Teller"
><img
alt="Icon fortuneteller.png"
src="/images/9/97/Icon_fortuneteller.png"
decoding="async"
width="250"
height="250"
class="thumbimage"
/></a>
<a href="/File:Icon_fortuneteller.png" class="internal" title="Enlarge"></a>
<a href="/Fortune_Teller" title="" >Fortune Teller</a >
<a href="/Undertaker" title="Undertaker"
><img
alt="Icon undertaker.png"
src="/images/0/05/Icon_undertaker.png"
decoding="async"
width="250"
height="250"
class="thumbimage"
/></a>
<a href="/File:Icon_undertaker.png" class="internal" title="Enlarge"></a>
<a href="/Undertaker" title="" >Undertaker</a >
<a href="/Monk" title="Monk"
><img
alt="Icon monk.png"
src="/images/7/7c/Icon_monk.png"
decoding="async"
width="250"
height="250"
class="thumbimage"
/></a>
<a href="/File:Icon_monk.png" class="internal" title="Enlarge"></a>
<a href="/Monk" title="" >Monk</a >
<a href="/Ravenkeeper" title="Ravenkeeper"
><img
alt="Icon ravenkeeper.png"
src="/images/e/ef/Icon_ravenkeeper.png"
decoding="async"
width="250"
height="250"
class="thumbimage"
/></a>
<a href="/File:Icon_ravenkeeper.png" class="internal" title="Enlarge"></a>
<a href="/Ravenkeeper" title="" >Ravenkeeper</a >
<a href="/Virgin" title="Virgin"
><img
alt="Icon virgin.png"
src="/images/d/d3/Icon_virgin.png"
decoding="async"
width="250"
height="250"
class="thumbimage"
/></a>
<a href="/File:Icon_virgin.png" class="internal" title="Enlarge"></a>
<a href="/Virgin" title="" >Virgin</a >
<a href="/Slayer" title="Slayer"
><img
alt="Icon slayer.png"
src="/images/d/d3/Icon_slayer.png"
decoding="async"
width="250"
height="250"
class="thumbimage"
/></a>
<a href="/File:Icon_slayer.png" class="internal" title="Enlarge"></a>
<a href="/Slayer" title="" >Slayer</a >
<a href="/Soldier" title="Soldier"
><img
alt="Icon soldier.png"
src="/images/c/c3/Icon_soldier.png"
decoding="async"
width="250"
height="250"
class="thumbimage"
/></a>
<a href="/File:Icon_soldier.png" class="internal" title="Enlarge"></a>
<a href="/Soldier" title="" >Soldier</a >
<a href="/Mayor" title="Mayor"
><img
alt="Icon mayor.png"
src="/images/a/a1/Icon_mayor.png"
decoding="async"
width="250"
height="250"
class="thumbimage"
/></a>
<a href="/File:Icon_mayor.png" class="internal" title="Enlarge"></a>
<a href="/Mayor" title="" >Mayor</a >
Outsiders
<a href="/Butler" title="Butler"
><img
alt="Icon butler.png"
src="/images/1/19/Icon_butler.png"
decoding="async"
width="250"
height="250"
class="thumbimage"
/></a>
<a href="/File:Icon_butler.png" class="internal" title="Enlarge"></a>
<a href="/Butler" title="" >Butler</a >
<a href="/Saint" title="Saint"
><img
alt="Icon saint.png"
src="/images/c/c9/Icon_saint.png"
decoding="async"
width="250"
height="250"
class="thumbimage"
/></a>
<a href="/File:Icon_saint.png" class="internal" title="Enlarge"></a>
<a href="/Saint" title="" >Saint</a >
<a href="/Recluse" title="Recluse"
><img
alt="Icon recluse.png"
src="/images/6/60/Icon_recluse.png"
decoding="async"
width="250"
height="250"
class="thumbimage"
/></a>
<a href="/File:Icon_recluse.png" class="internal" title="Enlarge"></a>
<a href="/Recluse" title="" >Recluse</a >
<a href="/Drunk" title="Drunk"
><img
alt="Icon drunk.png"
src="/images/4/4a/Icon_drunk.png"
decoding="async"
width="250"
height="250"
class="thumbimage"
/></a>
<a href="/File:Icon_drunk.png" class="internal" title="Enlarge"></a>
<a href="/Drunk" title="" >Drunk</a >
Minions
<a href="/Spy" title="Spy"
><img
alt="Icon spy.png"
src="/images/5/54/Icon_spy.png"
decoding="async"
width="250"
height="250"
class="thumbimage"
/></a>
<a href="/File:Icon_spy.png" class="internal" title="Enlarge"></a>
<a href="/Spy" title="" >Spy</a >


