Bizarre Twilight: Difference between revisions
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<div id="edition-details"> | <div id="edition-details"> | ||
<table id="edition-details-characters" style="width: 400px"> | <table id="edition-details-characters" style="width: 400px"> | ||
[[File:BizarreTwilight.png|400px|center|Caption]] | |||
<tr><td>Links</td><td>JSON<br>PDF<br>Player Sheet PNG<br>Storyteller Sheet PNG</td></tr><tr> | |||
<td class="edition-details-characters-title">Townsfolk</td> | <td class="edition-details-characters-title">Townsfolk</td> | ||
<td> | <td> | ||
<p> | <p> | ||
[[Sirin]]<br />[[Astrologer]]<br />[[Bannik]]<br />[[Ratcatcher]]<br />[[Mediciner]]<br />[[Scholar]]<br />[[Chort]]<br />[[Mortician | [[Sirin]]<br />[[Astrologer]]<br />[[Bannik]]<br />[[Ratcatcher]]<br />[[Mediciner]]<br />[[Scholar]]<br />[[Chort]]<br />[[Mortician]]<br />[[Zhrets]]<br />[[Sentry]]<br />[[Kikimora]]<br />[[Hellion]]<br />[[Acolyte]] | ||
</p> | </p> | ||
</td> | </td> | ||
| Line 31: | Line 31: | ||
<td> | <td> | ||
<p>[[Svarog]]<br />[[Arbiter]]<br />[[Porevit]]<br />[[Werewolf]]</p> | <p>[[Svarog]]<br />[[Arbiter]]<br />[[Porevit]]<br />[[Werewolf]]</p> | ||
</td> | |||
</tr> | |||
<tr> | |||
<td class="edition-details-characters-title">NPCs</td> | |||
<td> | |||
<p>[https://wiki.bloodontheclocktower.com/Ferryman Ferryman]</p> | |||
</td> | </td> | ||
</tr> | </tr> | ||
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<h2><span class="mw-headline" id="Synopsis">Synopsis</span></h2> | <h2><span class="mw-headline" id="Synopsis">Synopsis</span></h2> | ||
<p> | <p> | ||
''As a hazy sunset dips over the horizon, | ''As a hazy sunset dips over the horizon, so too does an unfamiliar sense of calm settle in. After having been assailed by night terrors one after another, the denizens of this humble village take a rare chance to rebuild.'' | ||
</p> | </p> | ||
<p> | <p> | ||
''Just as the town's leadership lie their heads down to rest, a howl rips through the air; a now-familiar signal of the hours to come. The forest | ''Just as the town's leadership lie their heads down to rest, a howl rips through the air; a now-familiar signal of the hours to come. The all-enveloping forest begins to feel like a beast itself, ready to consume everything within in a single bite. Any brave or foolish enough to gaze into the dark beyond call out eyes staring back at them; they are met not with rolled eyes and accusations of lunacy, but with a somber understanding. Ravenswood Bluff is not new to such things.'' | ||
</p> | </p> | ||
<p> | <p> | ||
''The celestial bodies have frozen in the sky, | ''The celestial bodies have frozen in the sky, perhaps out of a desire to witness this... '''Bizarre Twilight'''.'' | ||
</p><h2><span class="mw-headline" id="Gameplay">Gameplay</span></h2> | </p><h2><span class="mw-headline" id="Gameplay">Gameplay</span></h2> | ||
<p> | <p> | ||
Bizarre Twilight is a script of pairs, where alignment is a temporary nuisance and abilities on both | Bizarre Twilight is a script of pairs, where alignment is a temporary nuisance and abilities on both | ||
sides affect multiple players at once. Every Demon on the script can kill twice per night, but is under | sides affect multiple players at once. Every Demon on the script can kill twice per night, but each is under | ||
a unique restriction. Determining why kills happened and why they prevented will be key to determining | a unique restriction. Determining why kills happened and why they were prevented will be key to determining | ||
what - and who - you're up against. | what - and who - you're up against. | ||
</p> | </p> | ||
| Line 59: | Line 65: | ||
<p>When playing Bizarre Twilight...</p> | <p>When playing Bizarre Twilight...</p> | ||
<p> | <p> | ||
<b>Good players</b> will need to | <b>Good players</b> will need to take risks and be aggressive with their executions. The Ferryman allows dead players to influence town's executions during the whole of the game, and with the possibility of being overwhelmed by evil's numbers it's likely that they'll need to. | ||
</p> | </p> | ||
<p> | <p> | ||
...another paragraph! | |||
</p> | </p> | ||
<p> | <p> | ||
<b>Evil players</b> will need to | <b>Evil players</b> will need to discern where good characters are seated and use their Minion abilities in order to allow their Demon to cause maximum impact. Several characters can be brought over to the Evil team, and locating and turning them is paramount to Evil's victory. | ||
</p> | </p> | ||
<h2><span class="mw-headline" id="Townsfolk">Townsfolk</span></h2> | <h2><span class="mw-headline" id="Townsfolk">Townsfolk</span></h2> | ||
<div class="row"> | <div class="row"> | ||
{{CharacterListing|Sirin|You start knowing an in-play Townsfolk character. They cannot die.}} | |||
{{CharacterListing|Astrologer|Each day, you may publicly guess the longest chain of good players. Tonight, learn if you were correct.}} | |||
{{CharacterListing|Bannik|Each night, learn a character. If you are mad that you are this character, you cannot die at night. If you are mad that you are the Bannik, lose this ability.}} | |||
{{CharacterListing|Ratcatcher|Each night, pick a player. Learn which ability affects them first tonight.}} | |||
{{CharacterListing|Mediciner|Each night, pick a player; they cannot die until dusk if both of their neighbors are good.}} | |||
{{CharacterListing|Scholar|Each night, choose a character type; learn a not-in-play character of that type. [+1 Outsider]}} | |||
</div> | </div> | ||
<div class="row"> | <div class="row"> | ||
{{CharacterListing|Chort|Each night, pick a player; they learn that you are the Chort. If anyone is mad that you are the Chort, you and they might be executed (once), even if you are dead.}} | |||
{{CharacterListing|Mortician|Once per game, at night*, choose a dead player: a chosen non-Demon is resurrected, and you become their alignment.}} | |||
{{CharacterListing|Zhrets|If you nominate and do not execute a living opposing player, a different living opposing player is drunk until dusk.}} | |||
{{CharacterListing|Sentry|If you are the last living player on your team, your team wins. You can't die at night unless a Minion is dead.}} | |||
{{CharacterListing|Kikimora|Your alive Townsfolk neighbors cannot be drunk or poisoned. When you die, one of them dies that night.}} | |||
{{CharacterListing|Hellion|If you die at night, nobody can die the following night.}} | |||
</div> | </div> | ||
<div class="row"> | <div class="row"> | ||
{{CharacterListing|Acolyte|You think you are a bluff character, but you are not.}} | |||
</div> | </div> | ||
<h2><span class="mw-headline" id="Outsiders">Outsiders</span></h2> | <h2><span class="mw-headline" id="Outsiders">Outsiders</span></h2> | ||
<div class="row"> | <div class="row"> | ||
{{CharacterListing|Vila|Each night, one of your good neighbors (different than last night) is drunk, even if you are dead.}} | |||
{{CharacterListing|Strigoi|Each night*, pick a unique Townsfolk character. If this character is in play, they are drunk tonight.}} | |||
{{CharacterListing|Planetnik|Each night*, become the alignment of your most recent nomination (you don't know which). If you did not nominate today, you might die.}} | |||
{{CharacterListing|Revenant|If the Demon dies by execution and five or more players live, switch characters and alignments with them. If you die by execution, your team loses. [-0 to -1 Outsiders]}} | |||
</div> | </div> | ||
<h2><span class="mw-headline" id="Minions">Minions</span></h2> | <h2><span class="mw-headline" id="Minions">Minions</span></h2> | ||
<div class="row"> | <div class="row"> | ||
{{CharacterListing|Leshy|You have the ability of the good player you most recently nominated, and they are poisoned. You know what it is.}} | |||
{{CharacterListing|Concubus|Each night, pick two living players; they learn this and must vote together, or one or both might die tonight.}} | |||
{{CharacterListing|Fae|Each night, choose a player, character, and alignment. They register as your choice.}} | |||
{{CharacterListing|Mavka|Once per game, at night*, you may choose to become a not-in-play Demon. If so, the living Demon dies and you don't kill tonight.}} | |||
</div> | </div> | ||
<h2><span class="mw-headline" id="Demons">Demons</span></h2> | <h2><span class="mw-headline" id="Demons">Demons</span></h2> | ||
<div class="row"> | <div class="row"> | ||
<div class="small | {{CharacterListing|Svarog|Each night*, choose a player: their neighbors die.}} | ||
{{CharacterListing|Arbiter|Each night*, choose a player: they die. Townsfolk you nominate die tonight. If you nominated a living evil player, you cannot die by execution today.}} | |||
<div style="text-align: center; font-weight: bold; color: #3297F4; font-family: "Helvetica Neue",Helvetica,Roboto,Arial,sans-serif | {{CharacterListing|Porevit|Each night*, choose two players: they die. Your bluffs are in-play characters.}} | ||
{{CharacterListing|Werewolf|Each night*, choose a player: they die. You start knowing a phrase; if an evil player said it publicly today, kill twice and no deaths may be prevented.}} | |||
</div><h2><span class="mw-headline" id="Fabled">Fabled</span></h2> | |||
<div class="row"> | |||
<div class="small-2 columns end"> | |||
[[File:Ferryman.png|250px|center]] | |||
<div style="text-align: center; font-weight: bold; color: #3297F4; font-family: "Helvetica Neue",Helvetica,Roboto,Arial,sans-serif;> | |||
[https://wiki.bloodontheclocktower.com/Ferryman {{Evil|Ferryman|On the final day, all dead players regain their vote token.}}] | |||
</div> | </div> | ||
</div> | </div> | ||
Latest revision as of 20:02, 2 September 2026
Synopsis
As a hazy sunset dips over the horizon, so too does an unfamiliar sense of calm settle in. After having been assailed by night terrors one after another, the denizens of this humble village take a rare chance to rebuild.
Just as the town's leadership lie their heads down to rest, a howl rips through the air; a now-familiar signal of the hours to come. The all-enveloping forest begins to feel like a beast itself, ready to consume everything within in a single bite. Any brave or foolish enough to gaze into the dark beyond call out eyes staring back at them; they are met not with rolled eyes and accusations of lunacy, but with a somber understanding. Ravenswood Bluff is not new to such things.
The celestial bodies have frozen in the sky, perhaps out of a desire to witness this... Bizarre Twilight.
Gameplay
Bizarre Twilight is a script of pairs, where alignment is a temporary nuisance and abilities on both sides affect multiple players at once. Every Demon on the script can kill twice per night, but each is under a unique restriction. Determining why kills happened and why they were prevented will be key to determining what - and who - you're up against.
Expert. Recommended for players who are prepared to hedge their bets regardless of which token they draw and play for their own win condition.
When playing Bizarre Twilight...
Good players will need to take risks and be aggressive with their executions. The Ferryman allows dead players to influence town's executions during the whole of the game, and with the possibility of being overwhelmed by evil's numbers it's likely that they'll need to.
...another paragraph!
Evil players will need to discern where good characters are seated and use their Minion abilities in order to allow their Demon to cause maximum impact. Several characters can be brought over to the Evil team, and locating and turning them is paramount to Evil's victory.



























