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| <div id="edition-details"> | | <div id="edition-details"> |
| <table id="edition-details-characters" style="width: 400px"> | | <table id="edition-details-characters" style="width: 400px"> |
| <tr>
| | [[File:BizarreTwilight.png|400px|center|Caption]] |
| [[File:BizarreTwilight.png|400px|center|Caption]]
| | <tr><td>Links</td><td>JSON<br>PDF<br>Player Sheet PNG<br>Storyteller Sheet PNG</td></tr><tr> |
| | |
| <td class="edition-details-characters-title">Townsfolk</td> | | <td class="edition-details-characters-title">Townsfolk</td> |
| <td> | | <td> |
| <p> | | <p> |
| [[Sirin]]<br />[[Astrologer]]<br />[[Bannik]]<br />[[Ratcatcher]]<br />[[Mediciner]]<br />[[Scholar]]<br />[[Chort]]<br />[[Mortician | | [[Sirin]]<br />[[Astrologer]]<br />[[Bannik]]<br />[[Ratcatcher]]<br />[[Mediciner]]<br />[[Scholar]]<br />[[Chort]]<br />[[Mortician]]<br />[[Zhrets]]<br />[[Sentry]]<br />[[Kikimora]]<br />[[Hellion]]<br />[[Acolyte]] |
| ]]<br />[[Zhrets]]<br />[[Sentry]]<br />[[Kikimora]]<br />[[Hellion]]<br />[[Acolyte]]
| |
| </p> | | </p> |
| </td> | | </td> |
| Line 31: |
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| <td> | | <td> |
| <p>[[Svarog]]<br />[[Arbiter]]<br />[[Porevit]]<br />[[Werewolf]]</p> | | <p>[[Svarog]]<br />[[Arbiter]]<br />[[Porevit]]<br />[[Werewolf]]</p> |
| | </td> |
| | </tr> |
| | <tr> |
| | <td class="edition-details-characters-title">NPCs</td> |
| | <td> |
| | <p>[https://wiki.bloodontheclocktower.com/Ferryman Ferryman]</p> |
| </td> | | </td> |
| </tr> | | </tr> |
| Line 39: |
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| <h2><span class="mw-headline" id="Synopsis">Synopsis</span></h2> | | <h2><span class="mw-headline" id="Synopsis">Synopsis</span></h2> |
| <p> | | <p> |
| <i | | ''As a hazy sunset dips over the horizon, so too does an unfamiliar sense of calm settle in. After having been assailed by night terrors one after another, the denizens of this humble village take a rare chance to rebuild.'' |
| >Clouds roll in over Ravenswood Bluff, engulfing this sleepy town and its superstitious
| |
| inhabitants in foreboding shadow. Freshly-washed clothes dance eerily on lines strung between
| |
| cottages. Chimneys cough plumes of smoke into the air. Exotic scents waft through cracks in
| |
| windows and under doors, as hidden cauldrons lay bubbling. An unusually warm Autumn breeze wraps
| |
| around vine-covered walls and whispers ominously to those brave enough to walk the cobbled
| |
| streets.</i
| |
| >
| |
| </p> | | </p> |
| <p> | | <p> |
| <i | | ''Just as the town's leadership lie their heads down to rest, a howl rips through the air; a now-familiar signal of the hours to come. The all-enveloping forest begins to feel like a beast itself, ready to consume everything within in a single bite. Any brave or foolish enough to gaze into the dark beyond call out eyes staring back at them; they are met not with rolled eyes and accusations of lunacy, but with a somber understanding. Ravenswood Bluff is not new to such things.'' |
| >Anxious mothers call their children home from play, as thunder begins to clap on the horizon.
| |
| If you listen more closely, however, noises stranger still can be heard echoing from the
| |
| neighbouring forest. Under the watchful eye of a looming monastery, silhouetted figures skip
| |
| from doorway to doorway. Those who can read the signs know there is...</i
| |
| >
| |
| <b>Trouble Brewing</b>.
| |
| </p> | | </p> |
| | | <p> |
| <h2><span class="mw-headline" id="Gameplay">Gameplay</span></h2> | | ''The celestial bodies have frozen in the sky, perhaps out of a desire to witness this... '''Bizarre Twilight'''.'' |
| | </p><h2><span class="mw-headline" id="Gameplay">Gameplay</span></h2> |
| <p> | | <p> |
| Bizarre Twilight is a script of pairs, where alignment is a temporary nuisance and abilities on both | | Bizarre Twilight is a script of pairs, where alignment is a temporary nuisance and abilities on both |
| sides affect multiple players at once. Every Demon on the script can kill twice per night, but is under | | sides affect multiple players at once. Every Demon on the script can kill twice per night, but each is under |
| a unique restriction. Determining why kills happened and why they prevented will be key to determining | | a unique restriction. Determining why kills happened and why they were prevented will be key to determining |
| what - and who - you're up against. | | what - and who - you're up against. |
| </p> | | </p> |
| Line 71: |
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| <p>When playing Bizarre Twilight...</p> | | <p>When playing Bizarre Twilight...</p> |
| <p> | | <p> |
| <b>Good players</b> will need to figure out who is good and who is evil by using logic and | | <b>Good players</b> will need to take risks and be aggressive with their executions. The Ferryman allows dead players to influence town's executions during the whole of the game, and with the possibility of being overwhelmed by evil's numbers it's likely that they'll need to. |
| intuition. Some players may want to reveal which character they are and share their information
| |
| immediately (such as the
| |
| <a href="/Chef" title=""
| |
| ><span
| |
| data-role="You start knowing how many pairs of evil players there are."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Chef</span
| |
| ></a
| |
| >
| |
| or
| |
| <a href="/Investigator" title=""
| |
| ><span
| |
| data-role="You start knowing that 1 of 2 players is a particular Minion."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Investigator</span
| |
| ></a
| |
| >), while others may want to lie about their identity so that the Imp avoids attacking them (such as
| |
| the
| |
| <a href="/Undertaker" title=""
| |
| ><span
| |
| data-role="Each night*, you learn which character died by execution today."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Undertaker</span
| |
| ></a
| |
| >
| |
| or
| |
| <a href="/Fortune_Teller" title=""
| |
| ><span
| |
| data-role="Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Fortune Teller</span
| |
| ></a
| |
| >). Some may lie about who they are so that the Imp does attack them (such as the
| |
| <a href="/Ravenkeeper" title=""
| |
| ><span
| |
| data-role="If you die at night, you are woken to choose a player: you learn their character."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Ravenkeeper</span
| |
| ></a
| |
| >
| |
| or
| |
| <a href="/Soldier" title=""
| |
| ><span data-role="You are safe from the Demon." style="font-weight: bold; color: #3297f4"
| |
| >Soldier</span
| |
| ></a
| |
| >)!
| |
| </p> | | </p> |
| <p> | | <p> |
| Other good characters gain information by doing something and noticing the effect. Sacrificing one’s | | ...another paragraph! |
| life by nominating a
| |
| <a href="/Virgin" title=""
| |
| ><span
| |
| data-role="The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Virgin</span
| |
| ></a
| |
| >, attempting to kill the
| |
| <a href="/Imp" title=""
| |
| ><span
| |
| data-role="Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp."
| |
| style="font-weight: bold; color: #8c0e12"
| |
| >Imp</span
| |
| ></a
| |
| >
| |
| as a
| |
| <a href="/Slayer" title=""
| |
| ><span
| |
| data-role="Once per game, during the day, publicly choose a player: if they are the Demon, they die."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Slayer</span
| |
| ></a
| |
| >
| |
| and noticing what happens, or deliberately killing good players so that the
| |
| <a href="/Undertaker" title=""
| |
| ><span
| |
| data-role="Each night*, you learn which character died by execution today."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Undertaker</span
| |
| ></a
| |
| >
| |
| can confirm which character they were—these are all ways to sacrifice life and power to gain
| |
| information and achieve victory.
| |
| </p> | | </p> |
| <p> | | <p> |
| <b>Evil players</b> will need to pretend to be good characters and do so well, giving false | | <b>Evil players</b> will need to discern where good characters are seated and use their Minion abilities in order to allow their Demon to cause maximum impact. Several characters can be brought over to the Evil team, and locating and turning them is paramount to Evil's victory. |
| information to confuse the good team if necessary. With only true information, the good team will
| |
| usually find out who is evil with enough time to spare. But with even a little believable falsehood
| |
| in the air, evil has a chance. The
| |
| <a href="/Poisoner" title=""
| |
| ><span
| |
| data-role="Each night, choose a player: they are poisoned tonight and tomorrow day."
| |
| style="font-weight: bold; color: #8c0e12"
| |
| >Poisoner</span
| |
| ></a
| |
| >
| |
| and
| |
| <a href="/Spy" title=""
| |
| ><span
| |
| data-role="Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead."
| |
| style="font-weight: bold; color: #8c0e12"
| |
| >Spy</span
| |
| ></a
| |
| >, if they pay attention, can cause huge confusion in the good team’s ranks by using their abilities
| |
| sneakily. Evil will also need to decide when to make sacrifices. Will the
| |
| <a href="/Scarlet_Woman" title=""
| |
| ><span
| |
| data-role="If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)"
| |
| style="font-weight: bold; color: #8c0e12"
| |
| >Scarlet Woman</span
| |
| ></a
| |
| >
| |
| kill the
| |
| <a href="/Imp" title=""
| |
| ><span
| |
| data-role="Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp."
| |
| style="font-weight: bold; color: #8c0e12"
| |
| >Imp</span
| |
| ></a
| |
| >
| |
| to save their team? Will the
| |
| <a href="/Imp" title=""
| |
| ><span
| |
| data-role="Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp."
| |
| style="font-weight: bold; color: #8c0e12"
| |
| >Imp</span
| |
| ></a
| |
| >
| |
| kill themselves to turn a more trustworthy player into the Demon? Will the evil team vote to execute
| |
| a suspicious Minion in order to look like honourable members of the town? Or will the
| |
| <a href="/Baron" title=""
| |
| ><span
| |
| data-role="There are extra Outsiders in play. [+2 Outsiders]"
| |
| style="font-weight: bold; color: #8c0e12"
| |
| >Baron</span
| |
| ></a
| |
| >
| |
| give obviously false information to make it look like a
| |
| <a href="/Poisoner" title=""
| |
| ><span
| |
| data-role="Each night, choose a player: they are poisoned tonight and tomorrow day."
| |
| style="font-weight: bold; color: #8c0e12"
| |
| >Poisoner</span
| |
| ></a
| |
| >
| |
| is in the game? Causing confusion about which Minions are in play can be the difference between
| |
| victory and defeat.
| |
| </p> | | </p> |
| <h2><span class="mw-headline" id="Townsfolk">Townsfolk</span></h2> | | <h2><span class="mw-headline" id="Townsfolk">Townsfolk</span></h2> |
| <div class="row"> | | <div class="row"> |
| <div class="small-6 medium-6 large-2 columns"> | | {{CharacterListing|Sirin|You start knowing an in-play Townsfolk character. They cannot die.}} |
| <div class="center">
| | {{CharacterListing|Astrologer|Each day, you may publicly guess the longest chain of good players. Tonight, learn if you were correct.}} |
| <div class="thumb tnone">
| | {{CharacterListing|Bannik|Each night, learn a character. If you are mad that you are this character, you cannot die at night. If you are mad that you are the Bannik, lose this ability.}} |
| <div class="thumbinner" style="width: 252px">
| | {{CharacterListing|Ratcatcher|Each night, pick a player. Learn which ability affects them first tonight.}} |
| <a href="/Washerwoman" title="Washerwoman"
| | {{CharacterListing|Mediciner|Each night, pick a player; they cannot die until dusk if both of their neighbors are good.}} |
| ><img
| | {{CharacterListing|Scholar|Each night, choose a character type; learn a not-in-play character of that type. [+1 Outsider]}} |
| alt="Icon washerwoman.png"
| |
| src="/images/8/85/Icon_washerwoman.png"
| |
| decoding="async"
| |
| width="250"
| |
| height="250"
| |
| class="thumbimage"
| |
| /></a>
| |
| <div class="thumbcaption">
| |
| <div class="magnify">
| |
| <a href="/File:Icon_washerwoman.png" class="internal" title="Enlarge"></a>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| <div style="margin: 0 auto; text-align: center">{{Washerwoman}}</div>
| |
| </div>
| |
| <div class="small-6 medium-6 large-2 columns">
| |
| <div class="center">
| |
| <div class="thumb tnone">
| |
| <div class="thumbinner" style="width: 252px">
| |
| <a href="/Librarian" title="Librarian"
| |
| ><img
| |
| alt="Icon librarian.png"
| |
| src="/images/e/e0/Icon_librarian.png"
| |
| decoding="async"
| |
| width="250"
| |
| height="250"
| |
| class="thumbimage"
| |
| /></a>
| |
| <div class="thumbcaption">
| |
| <div class="magnify">
| |
| <a href="/File:Icon_librarian.png" class="internal" title="Enlarge"></a>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| <p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px">
| |
| <a href="/Librarian" title=""
| |
| ><span
| |
| data-role="You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)"
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Librarian</span
| |
| ></a
| |
| >
| |
| </p>
| |
| </div> | |
| <div class="small-6 medium-6 large-2 columns">
| |
| <div class="center">
| |
| <div class="thumb tnone">
| |
| <div class="thumbinner" style="width: 252px">
| |
| <a href="/Investigator" title="Investigator"
| |
| ><img
| |
| alt="Icon investigator.png"
| |
| src="/images/a/ad/Icon_investigator.png"
| |
| decoding="async"
| |
| width="250"
| |
| height="250"
| |
| class="thumbimage"
| |
| /></a>
| |
| <div class="thumbcaption">
| |
| <div class="magnify">
| |
| <a href="/File:Icon_investigator.png" class="internal" title="Enlarge"></a>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| <p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px">
| |
| <a href="/Investigator" title=""
| |
| ><span
| |
| data-role="You start knowing that 1 of 2 players is a particular Minion."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Investigator</span
| |
| ></a
| |
| >
| |
| </p>
| |
| </div> | |
| <div class="small-6 medium-6 large-2 columns">
| |
| <div class="center">
| |
| <div class="thumb tnone">
| |
| <div class="thumbinner" style="width: 252px">
| |
| <a href="/Chef" title="Chef"
| |
| ><img
| |
| alt="Icon chef.png"
| |
| src="/images/d/d5/Icon_chef.png"
| |
| decoding="async"
| |
| width="250"
| |
| height="250"
| |
| class="thumbimage"
| |
| /></a>
| |
| <div class="thumbcaption">
| |
| <div class="magnify">
| |
| <a href="/File:Icon_chef.png" class="internal" title="Enlarge"></a>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| <p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px">
| |
| <a href="/Chef" title=""
| |
| ><span
| |
| data-role="You start knowing how many pairs of evil players there are."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Chef</span
| |
| ></a
| |
| >
| |
| </p>
| |
| </div> | |
| <div class="small-6 medium-6 large-2 columns">
| |
| <div class="center">
| |
| <div class="thumb tnone">
| |
| <div class="thumbinner" style="width: 252px">
| |
| <a href="/Empath" title="Empath"
| |
| ><img
| |
| alt="Icon empath.png"
| |
| src="/images/1/13/Icon_empath.png"
| |
| decoding="async"
| |
| width="250"
| |
| height="250"
| |
| class="thumbimage"
| |
| /></a>
| |
| <div class="thumbcaption">
| |
| <div class="magnify">
| |
| <a href="/File:Icon_empath.png" class="internal" title="Enlarge"></a>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| <p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px">
| |
| <a href="/Empath" title=""
| |
| ><span
| |
| data-role="Each night, you learn how many of your 2 alive neighbors are evil."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Empath</span
| |
| ></a
| |
| >
| |
| </p>
| |
| </div> | |
| <div class="small-6 medium-6 large-2 columns">
| |
| <div class="center">
| |
| <div class="thumb tnone">
| |
| <div class="thumbinner" style="width: 252px">
| |
| <a href="/Fortune_Teller" title="Fortune Teller"
| |
| ><img
| |
| alt="Icon fortuneteller.png"
| |
| src="/images/9/97/Icon_fortuneteller.png"
| |
| decoding="async"
| |
| width="250"
| |
| height="250"
| |
| class="thumbimage"
| |
| /></a>
| |
| <div class="thumbcaption">
| |
| <div class="magnify">
| |
| <a href="/File:Icon_fortuneteller.png" class="internal" title="Enlarge"></a>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| <p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px">
| |
| <a href="/Fortune_Teller" title=""
| |
| ><span
| |
| data-role="Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Fortune Teller</span
| |
| ></a
| |
| >
| |
| </p>
| |
| </div>
| |
| </div> | | </div> |
| <div class="row"> | | <div class="row"> |
| <div class="small-6 medium-6 large-2 columns"> | | {{CharacterListing|Chort|Each night, pick a player; they learn that you are the Chort. If anyone is mad that you are the Chort, you and they might be executed (once), even if you are dead.}} |
| <div class="center">
| | {{CharacterListing|Mortician|Once per game, at night*, choose a dead player: a chosen non-Demon is resurrected, and you become their alignment.}} |
| <div class="thumb tnone">
| | {{CharacterListing|Zhrets|If you nominate and do not execute a living opposing player, a different living opposing player is drunk until dusk.}} |
| <div class="thumbinner" style="width: 252px">
| | {{CharacterListing|Sentry|If you are the last living player on your team, your team wins. You can't die at night unless a Minion is dead.}} |
| <a href="/Undertaker" title="Undertaker"
| | {{CharacterListing|Kikimora|Your alive Townsfolk neighbors cannot be drunk or poisoned. When you die, one of them dies that night.}} |
| ><img
| | {{CharacterListing|Hellion|If you die at night, nobody can die the following night.}} |
| alt="Icon undertaker.png"
| |
| src="/images/0/05/Icon_undertaker.png"
| |
| decoding="async"
| |
| width="250"
| |
| height="250"
| |
| class="thumbimage"
| |
| /></a>
| |
| <div class="thumbcaption">
| |
| <div class="magnify">
| |
| <a href="/File:Icon_undertaker.png" class="internal" title="Enlarge"></a>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| <p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px">
| |
| <a href="/Undertaker" title=""
| |
| ><span
| |
| data-role="Each night*, you learn which character died by execution today."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Undertaker</span
| |
| ></a
| |
| >
| |
| </p>
| |
| </div>
| |
| <div class="small-6 medium-6 large-2 columns">
| |
| <div class="center">
| |
| <div class="thumb tnone">
| |
| <div class="thumbinner" style="width: 252px">
| |
| <a href="/Monk" title="Monk"
| |
| ><img
| |
| alt="Icon monk.png"
| |
| src="/images/7/7c/Icon_monk.png"
| |
| decoding="async"
| |
| width="250"
| |
| height="250"
| |
| class="thumbimage"
| |
| /></a>
| |
| <div class="thumbcaption">
| |
| <div class="magnify">
| |
| <a href="/File:Icon_monk.png" class="internal" title="Enlarge"></a>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| <p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px">
| |
| <a href="/Monk" title=""
| |
| ><span
| |
| data-role="Each night*, choose a player (not yourself): they are safe from the Demon tonight."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Monk</span
| |
| ></a
| |
| >
| |
| </p>
| |
| </div>
| |
| <div class="small-6 medium-6 large-2 columns">
| |
| <div class="center">
| |
| <div class="thumb tnone">
| |
| <div class="thumbinner" style="width: 252px">
| |
| <a href="/Ravenkeeper" title="Ravenkeeper"
| |
| ><img
| |
| alt="Icon ravenkeeper.png"
| |
| src="/images/e/ef/Icon_ravenkeeper.png"
| |
| decoding="async"
| |
| width="250"
| |
| height="250"
| |
| class="thumbimage"
| |
| /></a>
| |
| <div class="thumbcaption">
| |
| <div class="magnify">
| |
| <a href="/File:Icon_ravenkeeper.png" class="internal" title="Enlarge"></a>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| <p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px">
| |
| <a href="/Ravenkeeper" title=""
| |
| ><span
| |
| data-role="If you die at night, you are woken to choose a player: you learn their character."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Ravenkeeper</span
| |
| ></a
| |
| >
| |
| </p>
| |
| </div>
| |
| <div class="small-6 medium-6 large-2 columns">
| |
| <div class="center">
| |
| <div class="thumb tnone">
| |
| <div class="thumbinner" style="width: 252px">
| |
| <a href="/Virgin" title="Virgin"
| |
| ><img
| |
| alt="Icon virgin.png"
| |
| src="/images/d/d3/Icon_virgin.png"
| |
| decoding="async"
| |
| width="250"
| |
| height="250"
| |
| class="thumbimage"
| |
| /></a>
| |
| <div class="thumbcaption">
| |
| <div class="magnify">
| |
| <a href="/File:Icon_virgin.png" class="internal" title="Enlarge"></a>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| <p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px">
| |
| <a href="/Virgin" title=""
| |
| ><span
| |
| data-role="The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Virgin</span
| |
| ></a
| |
| >
| |
| </p>
| |
| </div> | |
| <div class="small-6 medium-6 large-2 columns">
| |
| <div class="center">
| |
| <div class="thumb tnone">
| |
| <div class="thumbinner" style="width: 252px">
| |
| <a href="/Slayer" title="Slayer"
| |
| ><img
| |
| alt="Icon slayer.png"
| |
| src="/images/d/d3/Icon_slayer.png"
| |
| decoding="async"
| |
| width="250"
| |
| height="250"
| |
| class="thumbimage"
| |
| /></a>
| |
| <div class="thumbcaption">
| |
| <div class="magnify">
| |
| <a href="/File:Icon_slayer.png" class="internal" title="Enlarge"></a>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| <p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px">
| |
| <a href="/Slayer" title=""
| |
| ><span
| |
| data-role="Once per game, during the day, publicly choose a player: if they are the Demon, they die."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Slayer</span
| |
| ></a
| |
| >
| |
| </p>
| |
| </div> | |
| <div class="small-6 medium-6 large-2 columns">
| |
| <div class="center">
| |
| <div class="thumb tnone">
| |
| <div class="thumbinner" style="width: 252px">
| |
| <a href="/Soldier" title="Soldier"
| |
| ><img
| |
| alt="Icon soldier.png"
| |
| src="/images/c/c3/Icon_soldier.png"
| |
| decoding="async"
| |
| width="250"
| |
| height="250"
| |
| class="thumbimage"
| |
| /></a>
| |
| <div class="thumbcaption">
| |
| <div class="magnify">
| |
| <a href="/File:Icon_soldier.png" class="internal" title="Enlarge"></a>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| <p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px">
| |
| <a href="/Soldier" title=""
| |
| ><span
| |
| data-role="You are safe from the Demon."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Soldier</span
| |
| ></a
| |
| >
| |
| </p>
| |
| </div> | |
| </div> | | </div> |
| <div class="row"> | | <div class="row"> |
| <div class="small-6 medium-6 large-2 end columns"> | | {{CharacterListing|Acolyte|You think you are a bluff character, but you are not.}} |
| <div class="center">
| |
| <div class="thumb tnone">
| |
| <div class="thumbinner" style="width: 252px">
| |
| <a href="/Mayor" title="Mayor"
| |
| ><img
| |
| alt="Icon mayor.png"
| |
| src="/images/a/a1/Icon_mayor.png"
| |
| decoding="async"
| |
| width="250"
| |
| height="250"
| |
| class="thumbimage"
| |
| /></a>
| |
| <div class="thumbcaption">
| |
| <div class="magnify">
| |
| <a href="/File:Icon_mayor.png" class="internal" title="Enlarge"></a>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| <p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px">
| |
| <a href="/Mayor" title=""
| |
| ><span
| |
| data-role="If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Mayor</span
| |
| ></a
| |
| >
| |
| </p>
| |
| </div>
| |
| </div> | | </div> |
| <h2><span class="mw-headline" id="Outsiders">Outsiders</span></h2> | | <h2><span class="mw-headline" id="Outsiders">Outsiders</span></h2> |
| <div class="row"> | | <div class="row"> |
| <div class="small-6 medium-6 large-2 columns"> | | {{CharacterListing|Vila|Each night, one of your good neighbors (different than last night) is drunk, even if you are dead.}} |
| <div class="center">
| | {{CharacterListing|Strigoi|Each night*, pick a unique Townsfolk character. If this character is in play, they are drunk tonight.}} |
| <div class="thumb tnone">
| | {{CharacterListing|Planetnik|Each night*, become the alignment of your most recent nomination (you don't know which). If you did not nominate today, you might die.}} |
| <div class="thumbinner" style="width: 252px">
| | {{CharacterListing|Revenant|If the Demon dies by execution and five or more players live, switch characters and alignments with them. If you die by execution, your team loses. [-0 to -1 Outsiders]}} |
| <a href="/Butler" title="Butler"
| |
| ><img
| |
| alt="Icon butler.png"
| |
| src="/images/1/19/Icon_butler.png"
| |
| decoding="async"
| |
| width="250"
| |
| height="250"
| |
| class="thumbimage"
| |
| /></a>
| |
| <div class="thumbcaption">
| |
| <div class="magnify">
| |
| <a href="/File:Icon_butler.png" class="internal" title="Enlarge"></a>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| <p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px">
| |
| <a href="/Butler" title=""
| |
| ><span
| |
| data-role="Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Butler</span
| |
| ></a
| |
| >
| |
| </p>
| |
| </div> | |
| <div class="small-6 medium-6 large-2 columns">
| |
| <div class="center">
| |
| <div class="thumb tnone">
| |
| <div class="thumbinner" style="width: 252px">
| |
| <a href="/Saint" title="Saint"
| |
| ><img
| |
| alt="Icon saint.png"
| |
| src="/images/c/c9/Icon_saint.png"
| |
| decoding="async"
| |
| width="250"
| |
| height="250"
| |
| class="thumbimage"
| |
| /></a>
| |
| <div class="thumbcaption">
| |
| <div class="magnify">
| |
| <a href="/File:Icon_saint.png" class="internal" title="Enlarge"></a>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| <p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px">
| |
| <a href="/Saint" title=""
| |
| ><span
| |
| data-role="If you die by execution, your team loses."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Saint</span
| |
| ></a
| |
| >
| |
| </p>
| |
| </div>
| |
| <div class="small-6 medium-6 large-2 columns">
| |
| <div class="center">
| |
| <div class="thumb tnone">
| |
| <div class="thumbinner" style="width: 252px">
| |
| <a href="/Recluse" title="Recluse"
| |
| ><img
| |
| alt="Icon recluse.png"
| |
| src="/images/6/60/Icon_recluse.png"
| |
| decoding="async"
| |
| width="250"
| |
| height="250"
| |
| class="thumbimage"
| |
| /></a>
| |
| <div class="thumbcaption">
| |
| <div class="magnify">
| |
| <a href="/File:Icon_recluse.png" class="internal" title="Enlarge"></a>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| <p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px">
| |
| <a href="/Recluse" title=""
| |
| ><span
| |
| data-role="You might register as evil & as a Minion or Demon, even if dead."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Recluse</span
| |
| ></a
| |
| >
| |
| </p>
| |
| </div>
| |
| <div class="small-6 medium-6 large-2 end columns">
| |
| <div class="center">
| |
| <div class="thumb tnone">
| |
| <div class="thumbinner" style="width: 252px">
| |
| <a href="/Drunk" title="Drunk"
| |
| ><img
| |
| alt="Icon drunk.png"
| |
| src="/images/4/4a/Icon_drunk.png"
| |
| decoding="async"
| |
| width="250"
| |
| height="250"
| |
| class="thumbimage"
| |
| /></a>
| |
| <div class="thumbcaption">
| |
| <div class="magnify">
| |
| <a href="/File:Icon_drunk.png" class="internal" title="Enlarge"></a>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| <p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px">
| |
| <a href="/Drunk" title=""
| |
| ><span
| |
| data-role="You do not know you are the Drunk. You think you are a Townsfolk character, but you are not."
| |
| style="font-weight: bold; color: #3297f4"
| |
| >Drunk</span
| |
| ></a
| |
| >
| |
| </p>
| |
| </div>
| |
| </div> | | </div> |
| <h2><span class="mw-headline" id="Minions">Minions</span></h2> | | <h2><span class="mw-headline" id="Minions">Minions</span></h2> |
| <div class="row"> | | <div class="row"> |
| <div class="small-6 medium-6 large-2 columns"> | | {{CharacterListing|Leshy|You have the ability of the good player you most recently nominated, and they are poisoned. You know what it is.}} |
| <div class="center">
| | {{CharacterListing|Concubus|Each night, pick two living players; they learn this and must vote together, or one or both might die tonight.}} |
| <div class="thumb tnone">
| | {{CharacterListing|Fae|Each night, choose a player, character, and alignment. They register as your choice.}} |
| <div class="thumbinner" style="width: 252px">
| | {{CharacterListing|Mavka|Once per game, at night*, you may choose to become a not-in-play Demon. If so, the living Demon dies and you don't kill tonight.}} |
| <a href="/Spy" title="Spy"
| |
| ><img
| |
| alt="Icon spy.png"
| |
| src="/images/5/54/Icon_spy.png"
| |
| decoding="async"
| |
| width="250"
| |
| height="250"
| |
| class="thumbimage"
| |
| /></a>
| |
| <div class="thumbcaption">
| |
| <div class="magnify">
| |
| <a href="/File:Icon_spy.png" class="internal" title="Enlarge"></a>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| <p style="text-align: center; font-family: Trade Gothic LT Std; font-size: 18px">
| |
| <a href="/Spy" title=""
| |
| ><span
| |
| data-role="Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead."
| |
| style="font-weight: bold; color: #8c0e12"
| |
| >Spy</span
| |
| ></a
| |
| >
| |
| </p>
| |
| </div>
| |
| </div> | | </div> |
| <h2><span class="mw-headline" id="Demons">Demons</span></h2> | | <h2><span class="mw-headline" id="Demons">Demons</span></h2> |
| <div class="row"> | | <div class="row"> |
| <div class="small-6 medium-6 large-2 end columns"> | | {{CharacterListing|Svarog|Each night*, choose a player: their neighbors die.}} |
| [[File:Werewolf.png|250px|center]]
| | {{CharacterListing|Arbiter|Each night*, choose a player: they die. Townsfolk you nominate die tonight. If you nominated a living evil player, you cannot die by execution today.}} |
| <div style="text-align: center; font-weight: bold; color: #3297F4; font-family: "Helvetica Neue",Helvetica,Roboto,Arial,sans-serif;font-style: normal;> | | {{CharacterListing|Porevit|Each night*, choose two players: they die. Your bluffs are in-play characters.}} |
| {{Evil|Werewolf|Each night*, choose a player: they die. You start knowing a phrase; if an
| | {{CharacterListing|Werewolf|Each night*, choose a player: they die. You start knowing a phrase; if an evil player said it publicly today, kill twice and no deaths may be prevented.}} |
| evil player said it publicly today, kill twice and no deaths may be prevented.}}
| | </div><h2><span class="mw-headline" id="Fabled">Fabled</span></h2> |
| | <div class="row"> |
| | <div class="small-2 columns end"> |
| | [[File:Ferryman.png|250px|center]] |
| | <div style="text-align: center; font-weight: bold; color: #3297F4; font-family: "Helvetica Neue",Helvetica,Roboto,Arial,sans-serif;> |
| | [https://wiki.bloodontheclocktower.com/Ferryman {{Evil|Ferryman|On the final day, all dead players regain their vote token.}}] |
| </div> | | </div> |
| </div> | | </div> |