Sybillian's Clocktower
Sybillian's Clocktower
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Bizarre Twilight
Tools
What links here
Related changes
Page information
Actions
Edit
Edit source
View history
Page
Discussion
Editing
Werewolf
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
__NOTOC__ <div id="mw-content-text" class="mw-body-content mw-content-ltr" lang="en" dir="ltr"><div class="mw-parser-output"><div class="row"> <div class="small-12 large-3 large-push-9 columns" style="margin: 0 auto; text-align: center"> <div id="character-details"> <p> [[File:Werewolf.png|200px|center]] <span style="display: block; color: black; font-size: 20px; text-align: center; margin-top: 10px;">Information</span> </p> <table style="width: 90%; margin: 0 auto;"> <tbody><tr> <td>Type</td> <td>Townsfolk</td> </tr> <tr> <td>Artist</td> <td>Aidan Roberts</td> </tr> </tbody></table> <p class="flavour">"Bloodstains on a dinner jacket? No, this is cooking sherry. How careless."</p><p> <span style="display: block; color: black; font-size: 20px; text-align: center;">Appears in</span> [[File:BizarreTwilight.png]] </div> </div> <div class="small-12 large-9 large-pull-3 columns"> <div class="row"> <div class="small-12 large-6 columns"> <h2><span class="mw-headline" id="Summary">Summary</span></h2> <p>"You start knowing that 1 of 2 players is a particular Townsfolk." </p><p>The Washerwoman learns that a specific Townsfolk is in play, but not who is playing them. </p> <ul><li>During the first night, the Washerwoman is woken, shown two players, and learns the character of one of them.</li> <li>They learn this only once and then learn nothing more.</li></ul> </div> <div class="small-12 large-6 columns" style="padding-right: 0;"> <h2><span class="mw-headline" id="How_to_Run">How to Run</span></h2> <p>While preparing the first night, put the Washerwoman's <b>TOWNSFOLK</b> reminder token by any Townsfolk character token, and put the Washerwoman's <b>WRONG</b> reminder token by any other character token. </p><p>During the first night, wake the Washerwoman and point to the players marked <b>TOWNSFOLK</b> and <b>WRONG</b>. Show the character token marked <b>TOWNSFOLK</b> to the Washerwoman. Put the Washerwoman to sleep. Remove the Washerwoman's reminder tokens when convenient. </p> </div> </div> <div class="row"> <div class="small-12 large-12 columns" style="padding-right: 0;"> <h2><span class="mw-headline" id="Examples">Examples</span></h2> <div class="example"> <p> Evin is the <a href="/Chef" title=""><span data-role="You start knowing how many pairs of evil players there are." style="font-weight: bold; color:#3297F4;">Chef</span></a>, and Amy is the <a href="/Ravenkeeper" title=""><span data-role="If you die at night, you are woken to choose a player: you learn their character." style="font-weight: bold; color:#3297F4;">Ravenkeeper</span></a>. The Washerwoman learns that either Evin or Amy is the <a href="/Chef" title=""><span data-role="You start knowing how many pairs of evil players there are." style="font-weight: bold; color:#3297F4;">Chef</span></a>. </p> </div></div> </div> <div class="row"> <div class="small-12 large-12 columns" style="padding-right: 0;"> <h2><span id="Tips_.26_Tricks"></span><span class="mw-headline" id="Tips_&_Tricks">Tips & Tricks</span></h2> <ul><li>The Washerwoman is deceptively powerful. Even though you don't gain information on the evil players, you can confirm the identity of a good player. This player should be your focus for the game, because if they have great information, then you have that information too. If they have a useful ability that they choose to use, you can help them use it wisely.</li></ul></div> </div> <div class="row"> <div class="small-12 large-12 columns" style="padding-right: 0;"> <h2><span class="mw-headline" id="Bluffing_as_the_Washerwoman">Bluffing as the Washerwoman</span></h2> <p>When bluffing as the Washerwoman, there are a few things you should keep in mind: </p> <ul><li>You would have received your information on night one, and so should have it from that point onward. You will have been shown two players and one Townsfolk token.</li></ul></div> </div> </div></div> <!-- NewPP limit report Cached time: 20260831145000 Cache expiry: 86400 Reduced expiry: false Complications: [] CPU time usage: 0.067 seconds Real time usage: 0.079 seconds Preprocessor visited node count: 426/1000000 Post‐expand include size: 4170/2097152 bytes Template argument size: 885/2097152 bytes Highest expansion depth: 3/100 Expensive parser function count: 0/100 Unstrip recursion depth: 0/20 Unstrip post‐expand size: 0/5000000 bytes --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 21.971 1 -total 42.12% 9.255 13 Template:Evil 36.75% 8.074 32 Template:Good --> <!-- Saved in parser cache with key wiki:pcache:idhash:32-0!canonical and timestamp 20260831145000 and revision id 2630. --> </div></div>
Summary:
Please note that all contributions to Sybillian's Clocktower may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
syb:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)